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March 14, 2007

New Computer Game Simulates Global Conflicts : GlobalGiants.com

Strategy First Releases MAKING HISTORY(R): The Calm & The Storm.

STRATEGY FIRST MAKING-HISTORY


MONTREAL -- Introducing what may be the first computer game with equal appeal for devoted gamers and the general public, Strategy First, a wholly owned subsidiary of Silver Star Holdings, Ltd. (NASDAQ:SSTR) , today announced the launch of "MAKING HISTORY: The Calm & The Storm."

MAKING HISTORY is a contest of economics, warfare and diplomacy, challenging players to maneuver through the largest mine field ever created: World War II.

The new multiplayer strategy game is now available at major retail outlets across the U.S. and Canada, including Best Buy, CompUSA, Game Stop and Electronics Boutique. MAKING HISTORY can also be purchased and downloaded at Steam (www.steampowered.com).

Using World War II as the playing field, MAKING HISTORY puts you in charge of real nations confronting annihilation or triumph, with the outcome depending on how you handle history. Skills challenged and honed during game play: International relations, industrial and workforce strategy, political acumen, military planning and action, national defense versus domestic programs, and much more. |GlobalGiants.com|

"MAKING HISTORY is a challenge of brain cells, not just bullets," says Dave McCool, CEO of Muzzy Lane Software. "Players can test new ideas about history, to see what could have happened if world leaders chose a different path. In reliving history you start to think about current global conflicts; being in charge of a nation, dealing with cause and effect on a worldwide scale. It's fun and incredibly eye-opening at the same time."

Over three years in development, MAKING HISTORY represents a new standard for computer games. The Artificial Intelligence in MAKING HISTORY is armed with detailed behavioral models of more than 80 nations playing out across 800 land and sea regions around the world.

Unlike other WWII games, players are not forced to choose sides with the Axis or the Allies. Alliances are shaped and shattered based on unique national interests. And each country is precisely modeled with its real-world economic and military strengths, political ideology, diplomatic tendencies, even its level of technical advancement. Within each country, the major regions feature accurate terrain, infrastructure, natural resources and industrial capabilities.

Operating MAKING HISTORY is smooth and simple thanks to an integrated control panel, a veritable heads-up display of dynamic maps, resources and action areas.


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Edited & Posted by the Editor | 9:31 AM | Link to this Post






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